Canyon

Making Virtual Worlds: Linden Lab And Second Life

Description: Please refer to the section BELOW (and NOT ABOVE) this line for the product details - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Title:Making Virtual Worlds: Linden Lab And Second LifeISBN13:9780801447464ISBN10:0801447461Author:Malaby, Thomas (Author)Description:The Past Decade Has Seen Phenomenal Growth In The Development And Use Of Virtual Worlds In One Of The Most Notable, Second Life, Millions Of People Have Created Online Avatars In Order To Play Games, Take Classes, Socialize, And Conduct Business Transactions Second Life Offers A Gathering Point And The Tools For People To Create A New World Online Too Often Neglected In Popular And Scholarly Accounts Of Such Groundbreaking New Environments Is The Simple Truth That, Of Necessity, Such Virtual Worlds Emerge From Physical Workplaces Marked By Negotiation, Creation, And Constant Change Thomas Malaby Spent A Year At Linden Lab, The Real-World Home Of Second Life, Observing Those Who Develop And Profit From The Sprawling, Self-Generating System They Have Created Some Of The Challenges Created By Second Life For Its Developers Were Of A Very Traditional Nature, Such As How To Cope With A Business That Is Growing More Quickly Than Existing Staff Can Handle Others Are Seemingly New: How, For Instance, Does One Regulate Something That Is Supposed To Run On Its Own? Is It Possible Simply To Create A Space For People To Use And Then Not Govern Its Use? Can One Apply These Same Free-Rangefree-Market Principles To The Office Environment In Which The Game Is Produced? Lindens--As The Linden Lab Employees Call Themselves--Found That Their Efforts To Prompt User Behavior Of One Sort Or Another Were Fraught With Complexities, As A Number Of Ongoing Processes Collided With Their Own Interventions In Making Virtual Worlds, Malaby Thoughtfully Describes The World Of Linden Lab And The Challenges Faced While He Was Conducting His In-Depth Ethnographic Research There He Shows How The Workers Of A Very Young But Quickly Growing Company Were Themselves Caught Up In Ideas About Technology, Games, And Organizations, And Struggled To Manage Not Only Their Virtual World But Also Themselves In A Nonhierarchical Fashion In Exploring The Practices The Lindens Employed, He Questions What Was At Stake In Their Virtual World, What A Game Really Is (And How People Participate), And The Role Of The Unexpected In A Product Like Second Life And An Organization Like Linden Lab Binding:Hardcover, HardcoverPublisher:Cornell University PressPublication Date:2009-07-15Weight:0.75 lbsDimensions:0.68'' H x 8.72'' L x 5.82'' WNumber of Pages:176Language:English

Price: 27.8 USD

Location: USA

End Time: 2024-09-23T17:15:54.000Z

Shipping Cost: 0 USD

Product Images

Making Virtual Worlds: Linden Lab And Second Life

Item Specifics

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

Return policy details:

Book Title: Making Virtual Worlds : Linden Lab and Second Life

Item Length: 8.5in

Item Height: 0.8in

Item Width: 5.5in

Author: Thomas Malaby

Format: Hardcover

Language: English

Topic: Organizational Behavior, Anthropology / Cultural & Social, Video & Electronic, Virtual Worlds

Publisher: Cornell University Press

Publication Year: 2009

Genre: Computers, Games & Activities, Business & Economics, Social Science

Item Weight: 16 Oz

Number of Pages: 176 Pages

Recommended

30 Days to Virtual Productivity Success: The 30-day Results Guide to Making the
30 Days to Virtual Productivity Success: The 30-day Results Guide to Making the

$6.49

View Details
Making Virtual Worlds: Linden Lab And Second Life
Making Virtual Worlds: Linden Lab And Second Life

$27.80

View Details
NEW PIXICADE Mobile Game Maker STEM Make and Create 1200 Video Games Virtual
NEW PIXICADE Mobile Game Maker STEM Make and Create 1200 Video Games Virtual

$12.97

View Details
Make Virtual Meetings Matter (Softcover, NEW) by Paul Axtell
Make Virtual Meetings Matter (Softcover, NEW) by Paul Axtell

$9.74

View Details
Virtual Sexuality (DVD, 1999) New/Sealed, Laura Fraser, Luke De Lacey
Virtual Sexuality (DVD, 1999) New/Sealed, Laura Fraser, Luke De Lacey

$6.90

View Details
Make Virtual Meetings Matter: How to Turn Virtual Meetings from Status Updat...
Make Virtual Meetings Matter: How to Turn Virtual Meetings from Status Updat...

$3.99

View Details
MAKING SENSE OF VIRTUAL RISKS By Casper Harteveld *Excellent Condition*
MAKING SENSE OF VIRTUAL RISKS By Casper Harteveld *Excellent Condition*

$121.49

View Details
How to Make Virtual Engagement Easy: A Practical Guide for Leaders and Ed - GOOD
How to Make Virtual Engagement Easy: A Practical Guide for Leaders and Ed - GOOD

$9.01

View Details
Vintage Swatch Watches - Make Your Own Collection!!! - Sold Individually.
Vintage Swatch Watches - Make Your Own Collection!!! - Sold Individually.

$84.95

View Details
Virtual Patient Encounters for Emergency Medical Technician: Making the D - GOOD
Virtual Patient Encounters for Emergency Medical Technician: Making the D - GOOD

$12.13

View Details