Description: Further DetailsTitle: Playing at WarCondition: NewFormat: PaperbackEAN: 9780807183472Language: EnglishISBN-10: 0807183474ISBN: 9780807183472Release Date: 09/19/2024Author: James Hill Welborn III (editor), Patrick A. Lewis (editor), Erzsebet Fazekas, Christian McWhirter, Matthew Christopher Hulbert, Matthew E. Stanley, Daniel Farrell, James Frusetta, Blake Hill, Jonathan S. Jones, John R. Legg, Holly Pinheiro, Jacopo della Quercia, Nick Sacco, David Silkenat, Kathleen Logothetis Thompson, Charles R. Welsko, Katherine L. Brackett, Stephen Edwards, Aaron M. PhillipsItem Length: 152mmItem Height: 229mmType: United StatesSubtitle: Identity and Memory in Civil War Video GamesPublisher: Louisiana State University PressDescription: Playing at War offers an innovative focus on Civil War video games as significant sites of memory creation, distortion, and evolution in popular culture. With fifteen essays by historians, the collection analyzes the emergence and popularity of video games that topically engage the period surrounding the American Civil War, from the earliest console games developed in the 1980s through the web-based games of the twenty-first century, including popular titles such as Red Dead Redemption 2 and War of Rights. Alongside discussions of technological capabilities and advances, as well as their impact on gameplay and content, the essays consider how these games engage with historical scholarship on the Civil War era, the degree to which video games reflect and contribute to popular understandings of the period, and how those dynamics reveal shifting conceptions of martial identity and historical memory within U.S. popular culture. Video games offer productive sites for extending the analysis of Civil War memory into the post Confederates in the Attic era, including the political and cultural moments of Obama and Trump, where overt expressions of Lost Cause memory were challenged and removed from schools and public spaces, then embraced by new manifestations of white supremacist organizations. Edited by Patrick A. Lewis and James Hill Welborn III, Playing at War traces the drift of Civil War memory into digital spaces and gaming cultures, encouraging historians to engage more extensively with video games as important cultural media for examining how contemporary Americans interact with the nation's past.Country/Region of Manufacture: USItem Width: 20mmContributor: Patrick A. Lewis (Edited by), James Hill Welborn III (Edited by)Genre: HistoryTopic: Military History, Society & Culture, Social SciencesBook Series: American Wars and Popular CultureRelease Year: 2024 Missing Information?Please contact us if any details are missing and where possible we will add the information to our listing.
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Book Title: Playing at War
Title: Playing at War
EAN: 9780807183472
ISBN-10: 0807183474
ISBN: 9780807183472
Release Date: 09/19/2024
Release Year: 2024
Subtitle: Identity and Memory in Civil War Video Games
Country/Region of Manufacture: US
Contributor: James Hill Welborn III (Edited by)
Genre: History
Topic: Social Sciences
Number of Pages: 356 Pages
Publication Name: Playing at War : Identity and Memory in Civil War Video Games
Language: English
Publisher: LSU
Publication Year: 2024
Item Height: 0.8 in
Subject: United States / Civil War Period (1850-1877), Popular Culture, Video & Electronic
Type: Textbook
Item Weight: 18.8 Oz
Subject Area: Social Science, Games & Activities, History
Author: Daniel Farrell
Item Length: 9 in
Series: American Wars and Popular Culture Ser.
Item Width: 6 in
Format: Trade Paperback