Description: SAME DAY SHIPPING 24/7 ORDER PROCESSING TOP RATED PLUS EBAY STORE Brand New In Shrink Wrap, Never Used, Mint Condition We are an authorized retailer of GMT Games products. Commands & Colors: Samurai Battles 2nd Printing A Commands & Colors system game that covers battles in the Sengoku era of Japan. Note on 2nd Printing: This is identical to the previous printing, except that all known errata has been corrected. Samurai Battles, from the game company Zvezda, premiered almost seven years ago. And although the game achieved some popularity for the most part the game flew under the radar of most gamers. Perhaps the blame was with the time required to assemble the 100 plus plastic Samurai figures before one could even play the game. And once assembled these plastic models, although truly fine figures, were very fragile, almost too fragile for game pieces. Finally when it was time to pack up after a game, it was extremely difficult to store them away safely. Yet, the Samurai Battles game still gained a small following of very loyal fans. I tend to believe, many fans who were already familiar with one or more of other games that use the Commands & Colors system; Battle Cry, Memoir ’44, Commands & Colors Ancients, or Commands & Colors Napoleonics, actually brought them to the game. But after a couple of years of dwindling sales and the untimely death of Zvezda CEO Konstantin Krivenko, who was very supportive of the project, the game was phased out. Which brings all of us, you, me and the fine folks at GMT, who also believe in Samurai Battles, to this P500 write-up for the new, improved and more robust version of Commands & Colors: Samurai Battles. Before getting into details why GMT’s Samurai Battles game is Great, first the standard overview text. The Commands & Colors: Samurai Battles game rules allow players to portray important engagements of Japanese history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, an infantry unit may represent an entire clan of soldiers, while in other scenarios a unit may represent just a few brave warriors. The Command cards drive movement and creates a “fog of war” and presents players with many interesting challenges and opportunities, while the battle dice resolve combat quickly and efficiently. The Honor & Fortune game mechanic will task players to maintain a balance between these two important game elements. The Dragon Cards add an element of suspense and surprise that can bend the rules and instantly change the course of a battle. The battlefield tactics you will need to execute to gain victory, however, conform remarkably well to the strengths and limitations of the various Japanese unit types, their weapons, battle terrain, and written history. So what makes GMT’s Commands & Colors: Samurai Battles game Great? In a word, More! GMT’s C&C: Samurai Battles game has more scenarios, more units to deploy, additional types of Japanese units, a jammed-packed battlefield with more units and more terrain. And there are still more expansion materials already waiting in the wings. First - there are more units and more unit types in the game. Yep, it will take some time to apply stickers to all the blocks, but doing so is a breeze, when compared to the time it took to assemble figures. When done, blocks are very durable and easy to store. Second - the battlefield comes on a one-piece mounted map board. Not really any larger in that it still stands at 11 hexes deep by 12 hexes wide, but there are plenty of terrain tiles including new types of terrain, fences, ramparts, castle walls and more. Third - more scenarios, which no doubt will be the most important feature for anyone who owns and enjoys the previous version of Samurai Battles from Zvezda. If all goes as planned, the game will have around 40 scenarios. Battles Included in Commands and Colors: Samurai Battles (Tentative): First Samurai Skirmish Fourth Kawanakajima 1561 (5 Scenarios) Domyoji 1615 (2 Scenarios) First Battle of Azukizaka 1542 Second Battle of Azukizaka 1548 Battle of Okehazama 1560 (2 Scenarios) Arita Castle 1517 (2 Scenarios) Koriyama Castle 1540-1541 (4 Scenarios) Mikata-Go-Hara 1572 The Ravine Near Saigadake 1572 Okehazama 1560 (2 Scenarios) Anegawa 1570 (2 Scenarios) Kizahikara 1572 Nagashino 1572 (3 Scenarios) Mimigawa 1578 Okitanawate 1584 Hitadori 1585 Suriagehara 1589 Shiroishi 1600 Sekigahara 1600 (3 Scenarios) Imafuku 1614 Shigino 1614 Tennoji 1615 (2 Scenarios) COMPONENTS 1 C&C Samurai Rulebook 1 Samurai Scenario Booklet (around 40 battle scenarios) 1 Mounted Battlefield Game Board (12 hexes by 11 hexes) 45 Terrain Tiles double-sided 30 Honor & Fortune Tokens double-sided 18 Victory Banner Counters double-sided 60 Samurai Command Cards 40 Dragon Cards 12 Battle Dice 2 Unit Summary Sheets 316 Blocks 5 Block and Dice Label Sheets PUBLISHED: 2021 DESIGNER: Richard Borg DEVELOPERS: Pat Kurivial, Roy Gridez, Brent Steeves, Brad Bell, Brian Sherry, Stephen Turnbull, and Brian Bradfrod BOX/MAP/CARD/TOKEN/TILE ART: Terry Leeds UNIT LABEL ART: Dariusz Buraczewski and Mark Simonitch PRODUCERS: Mark Simonitch, Tony Curtis, Andy Lewis, Rodger MacGowan, Gene Billingsley
Price: 83.2 USD
Location: New Philadelphia, Ohio
End Time: 2024-11-06T05:33:34.000Z
Shipping Cost: 0 USD
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Item Specifics
Restocking Fee: No
Return shipping will be paid by: Seller
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Min. Number of Players: 2 players
Game Type: Board Game
Brand: GMT
Type: Complete Game
Year: 2024
Game Title: Commands & Colors: Napoleonics Expansion 5
Theme: War
Age Level: 17 Years & Up
Character Family: Commands & Colors